Beyond Human - Kenta
Klara fredriksson beautyshots01
Klara fredriksson beautyshots05
Klara fredriksson beautyshots04
Klara fredriksson beautyshots03
Klara fredriksson beautyshots02
Klara fredriksson turnable
Klara fredriksson kentarenders noarmour
Klara fredriksson highpoly merged
Klara fredriksson wireframes
Klara fredriksson texturesheets
Beyond Human - Kenta

My submission for the "Beyond Human - Game Character Art (real-time)" challenge.

This piece was modeled and rigged in Maya, sculpted in Zbrush, textured with Substance Painter and Photoshop and finally rendered in Marmoset Toolbag.

I tried to focus on being resourceful, keeping the poly count much lower than the challenge limit. Same goes for the texture sizes.

My submission thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21835

Concept I followed: https://www.artstation.com/contests/beyond-human/challenges/22/submissions/18836?sorting=survivors

More artwork
Klara fredriksson beautyshotnew04Klara fredriksson render03Klara fredriksson screenshot026