A personal project I have been working on a little now and then on my free time!
Please meet Otto! An oracle/demon based on one of those 8-ball toys you shake to see fortunes. Otto was sculpted from scratch in Zbrush and re-built as a game-ready lowpoly model in Maya. The textures and normals were made using Substance Painter. The textures were edited and refined in Photoshop. Otto was then posed in Zbrush before being rendered using Marmoset Toolbag 3.
In this project I wanted to focus on refining my critical thinking when modeling and texturing. How do I make the eyes look real but fake? How can I play with skin translucency? Transparency? I had so much fun with this project!