Beyond Human - Kenta

My submission for the "Beyond Human - Game Character Art (real-time)" challenge.

This piece was modeled and rigged in Maya, sculpted in Zbrush, textured with Substance Painter and Photoshop and finally rendered in Marmoset Toolbag.

I tried to focus on being resourceful, keeping the poly count much lower than the challenge limit. Same goes for the texture sizes.

My submission thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21835

Concept I followed: https://www.artstation.com/contests/beyond-human/challenges/22/submissions/18836?sorting=survivors