Kingston was modeled and sculpted with Maya, ZBrush and Marvelous Designer.
Textures were made in Substance Painter 2 and Photoshop.
Rendering was done with Marmoset Toolbag.
Lowpoly model ended up at 24 574 tris.
For this project I wanted to practice Zbrush sculpting as well as animal anathomy. I also wanted to experiment with alpha hair. I had alot of fun and I learned alot!