A highpoly sculpt of a military man. Sculpted in Zbrush, rendered in Marmoset
A highpoly sculpt of a military man. Sculpted in Zbrush, rendered in Marmoset
A highpoly beauty render of a crown I made for a game view. The crown and pillow were modeled in Maya, decorative patterns applied in Substance Painter and materials applied in Keyshot before rendering. Finishing touches added in Photoshop.
Highpoly render of a lantern I made for an event. Model made in Maya, textures and patterns applied in Substance Painter, render made in Keyshot and last edits done in Photoshop.
Lowpoly headgear made for in-game graphics. Modeled in Maya, textured in Substance Painter and rendered with Keyshot (In-game texture size is 128x128).
Lowpoly headgear made for in-game graphics. Modeled in Maya, textured in Substance Painter and rendered with Keyshot (In-game texture size is 128x128).
Some title icons that a king can give out to players after winning a war.
These are a mix of 3D and 2D. I built the different models and rendered them in Maya before adding colour, the background wings and finishing touches in Photoshop.
These icons are meant to show different tiers/levels of war units. These go from tier 1 to 4.
I made the models in Maya, did some quick renders and made the final colour and finish in Photoshop.
Etihad Al Abtal (Heroes United)
During my time working as an artist for FunRock AB, I worked on continuous updates for Etihad Al Abtal (Heroes United. Their real-time massive multiplayer online game for Android and iOS. I got to create everything from optimised lowpoly props, characters and highpoly beauty renders to 2D icons and User Interface views for the continuous monthly game updates.
The cool thing about working for a smaller company is that you always have to try new things. Whatever needs to be done, you get done! Whether it's 3D props or 2D icons and User Interface! These are some examples of game assets I have gotten to create!